Tag Archives: officially

The Blade Runner 2049 Set Design Is Officially Not Going To Suck

The newest Blade Runner 2049 trailer is out and the visuals are worth getting excited for. I promise we aren’t pivoting to a fan site for Ridley Scott adjacent projects, but good set design deserves as much love as we can throw at it. It’s not that I’m anti-CGI, but practical effects can still launch a movie from good to great. It’s why we still care about the first Blade Runner today.

I won’t dig into the new storyline pieces, I’m just thrilled to see solid visual callbacks to the 1982 original that feel cohesive and familiar enough to come through in a tight edit. Vaulted pyramidic buildings and crumbling edifices are dotted throughout, with enough clean futuristic interiors to keep novelty and surprise up. We’ll definitely get grit and apocalyptic tech and downtown lights and flying cars, along with gutted hopeless buildings to match our grizzled old friend Deckard and the future in general.

Production designer Dennis Gassner has some deeply atmospheric credits under his belt (Skyfall and Waterworld among them) and the dedication to world building really pops once you tune out the cops and gaze at the environments. 

Plenty has already been said about director Denis Villeneuve (of Arrival and Sicario fame) and cinematographer Roger Deakins (Hail, Caesar!, Sicario, and dozens of other incredibly shot classics). So let’s just marinate in some stills of the enormous practical effects that “overwhelmed” Ryan Gosling while filming, fantasize about their fabrication shop, and mark our calendars for October. 


Core77

The Blade Runner 2049 Set Design Is Officially Not Going To Suck

The newest Blade Runner 2049 trailer is out and the visuals are worth getting excited for. I promise we aren’t pivoting to a fan site for Ridley Scott adjacent projects, but good set design deserves as much love as we can throw at it. It’s not that I’m anti-CGI, but practical effects can still launch a movie from good to great. It’s why we still care about the first Blade Runner today.

I won’t dig into the new storyline pieces, I’m just thrilled to see solid visual callbacks to the 1982 original that feel cohesive and familiar enough to come through in a tight edit. Vaulted pyramidic buildings and crumbling edifices are dotted throughout, with enough clean futuristic interiors to keep novelty and surprise up. We’ll definitely get grit and apocalyptic tech and downtown lights and flying cars, along with gutted hopeless buildings to match our grizzled old friend Deckard and the future in general.

Production designer Dennis Gassner has some deeply atmospheric credits under his belt (Skyfall and Waterworld among them) and the dedication to world building really pops once you tune out the cops and gaze at the environments. 

Plenty has already been said about director Denis Villeneuve (of Arrival and Sicario fame) and cinematographer Roger Deakins (Hail, Caesar!, Sicario, and dozens of other incredibly shot classics). So let’s just marinate in some stills of the enormous practical effects that “overwhelmed” Ryan Gosling while filming, fantasize about their fabrication shop, and mark our calendars for October. 


Core77

The Blade Runner 2049 Set Design Is Officially Not Going To Suck

The newest Blade Runner 2049 trailer is out and the visuals are worth getting excited for. I promise we aren’t pivoting to a fan site for Ridley Scott adjacent projects, but good set design deserves as much love as we can throw at it. It’s not that I’m anti-CGI, but practical effects can still launch a movie from good to great. It’s why we still care about the first Blade Runner today.

I won’t dig into the new storyline pieces, I’m just thrilled to see solid visual callbacks to the 1982 original that feel cohesive and familiar enough to come through in a tight edit. Vaulted pyramidic buildings and crumbling edifices are dotted throughout, with enough clean futuristic interiors to keep novelty and surprise up. We’ll definitely get grit and apocalyptic tech and downtown lights and flying cars, along with gutted hopeless buildings to match our grizzled old friend Deckard and the future in general.

Production designer Dennis Gassner has some deeply atmospheric credits under his belt (Skyfall and Waterworld among them) and the dedication to world building really pops once you tune out the cops and gaze at the environments. 

Plenty has already been said about director Denis Villeneuve (of Arrival and Sicario fame) and cinematographer Roger Deakins (Hail, Caesar!, Sicario, and dozens of other incredibly shot classics). So let’s just marinate in some stills of the enormous practical effects that “overwhelmed” Ryan Gosling while filming, fantasize about their fabrication shop, and mark our calendars for October. 


Core77

The Blade Runner 2049 Set Design Is Officially Not Going To Suck

The newest Blade Runner 2049 trailer is out and the visuals are worth getting excited for. I promise we aren’t pivoting to a fan site for Ridley Scott adjacent projects, but good set design deserves as much love as we can throw at it. It’s not that I’m anti-CGI, but practical effects can still launch a movie from good to great. It’s why we still care about the first Blade Runner today.

I won’t dig into the new storyline pieces, I’m just thrilled to see solid visual callbacks to the 1982 original that feel cohesive and familiar enough to come through in a tight edit. Vaulted pyramidic buildings and crumbling edifices are dotted throughout, with enough clean futuristic interiors to keep novelty and surprise up. We’ll definitely get grit and apocalyptic tech and downtown lights and flying cars, along with gutted hopeless buildings to match our grizzled old friend Deckard and the future in general.

Production designer Dennis Gassner has some deeply atmospheric credits under his belt (Skyfall and Waterworld among them) and the dedication to world building really pops once you tune out the cops and gaze at the environments. 

Plenty has already been said about director Denis Villeneuve (of Arrival and Sicario fame) and cinematographer Roger Deakins (Hail, Caesar!, Sicario, and dozens of other incredibly shot classics). So let’s just marinate in some stills of the enormous practical effects that “overwhelmed” Ryan Gosling while filming, fantasize about their fabrication shop, and mark our calendars for October. 


Core77

Darksiders 3 Officially Announced, First Trailer and Story Details Revealed

In recent months, THQ Nordic (formerly Nordic Games) has released remastered editions of both Darksiders games. It appears that these titles were released in preparation for a brand-new entry. Today, the company has […]

The post Darksiders 3 Officially Announced, First Trailer and Story Details Revealed appeared first on Geek.com.

Geek.com

In push for more live video, Twitter officially announces the Producer API

 Confirming earlier reports by The Information and here at TechCrunch, Twitter officially announced the launch of a new tool for live video aimed larger media publishers and broadcasters. The Producer API, as it’s called, will allow professional publishers to connect their equipment  to Twitter in order to stream live video directly to its network. Twitter had previously launched… Read More


TechCrunch

The 2017 Design Salary Survey Is Officially Live, and We Need Your Help

2017 is officially in full swing! For some of you, that means you’re just starting up at your new job, and for others it means embarking on another year of a job you either love or hate. If you happen to fall into any of these categories, we need your help! Since 2001, Coroflot has collected and reported salary information from tens of thousands of design and creative professionals around the world. We’ve been able to do this with the help of our community, who we rely on to enter their own information. The Design Salary Guide is a valuable resource for your own salary negotiations or as a resource when building your team.

The Salary Guide offers plenty of benefits. For starters, it’s a rolling tool, available year-round and reporting the results in real-time. We have a pool of over 65,000, with useful data on dozens of job titles from around the world. Our range includes over 50 job titles, so there’s something for every creative role! All of the data is collected on a city level, allowing us to report results on a more granular, hyper-local scale (in addition to broader trends). You can even enter freelance hourly rates, and in turn we report on freelance hourly rates. We collect and report on salaries and hourly rates in local currencies around the world. Our charting tool shows the 25th percentile, median, and 75th percentile of earnings at all times. If we have enough data, we split it up into more detail. Any data you submit is completely anonymous, so there is zero risk in completing the survey.

Built by designers, for designers, Coroflot has always had a strong community of talented creative-types. We invite you to take a peek around and add your info to the Salary Guide. It literally takes less than 1 minute to participate. The more data we can collect and summarize, the better accuracy we’ll have. And of course, share it with your friends!

Keep your eyes peeled for Salary Guide news as we’ll have more exciting tidbits to share in the coming weeks.

Enter your data by March 14th to receive Coroflot’s annual report on design salaries.


Core77

The TC Disrupt Hackathon Is Officially Underway

Another September, another Disrupt SF. And with any Disrupt comes the Disrupt Hackathon, where more than 700 hackers have gathered to build a product in under 24 hours. They’re given food, beverage, and booze in the hopes that some combination of alcohol, caffeine and camaraderie will yield a stellar hack. We also equip the hackers with various APIs from our lovely sponsors, giving them… Read More


TechCrunch