Tag Archives: finally

Bahrain Grand Prix proves that Formula 1 finally has parity

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Here’s to a season of healthy racing and renewed rivalries.

Continue reading Bahrain Grand Prix proves that Formula 1 finally has parity

Bahrain Grand Prix proves that Formula 1 finally has parity originally appeared on Autoblog on Sun, 16 Apr 2017 14:40:00 EDT. Please see our terms for use of feeds.

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The Lamborghini Urus finally starts production in April

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The new model will have two turbos and a plug-in hybrid system.

Continue reading The Lamborghini Urus finally starts production in April

The Lamborghini Urus finally starts production in April originally appeared on Autoblog on Mon, 06 Feb 2017 11:33:00 EST. Please see our terms for use of feeds.

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2017 Jeep Compass is finally a compact crossover worthy of its badge

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Jeep’s Compass is officially pointing in the right direction.

Continue reading 2017 Jeep Compass is finally a compact crossover worthy of its badge

2017 Jeep Compass is finally a compact crossover worthy of its badge originally appeared on Autoblog on Thu, 17 Nov 2016 00:01:00 EST. Please see our terms for use of feeds.

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Guy Newmark’s 1964 Porsche 356 finally hits 1,000,000 miles

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Newmark will drive his Porsche 356 anywhere, for any reason.

Continue reading Guy Newmark’s 1964 Porsche 356 finally hits 1,000,000 miles

Guy Newmark’s 1964 Porsche 356 finally hits 1,000,000 miles originally appeared on Autoblog on Wed, 09 Nov 2016 17:21:00 EST. Please see our terms for use of feeds.

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It’s finally here! | 2017 Alfa Romeo Giulia First Drive

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Yes, it’s as good as we’d hoped.

Continue reading It’s finally here! | 2017 Alfa Romeo Giulia First Drive

It’s finally here! | 2017 Alfa Romeo Giulia First Drive originally appeared on Autoblog on Fri, 28 Oct 2016 00:01:00 EDT. Please see our terms for use of feeds.

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Finally: A Well-Designed, Attractive, Height-Adjustable, Portable Fold-Flat Laptop Stand with Good UX

Laptop stands on the market generally come in two varieties: Fixed-height…

…and height-adjustable.

While some of the fixed-height ones are handsome, the problem with them is obvious: We’re all different heights and require eyelines at different levels. The issue with the adjustable-height models is the inelegance/fiddliness of their mechanisms.

Industrial designer Matt Cramsie set a tall order for himself: To design a good-looking, portable, height-adjustable laptop stand with good UX, i.e. an elegant adjustment mechanism. Together with business partner Anhtai Anhtuan he developed the Tiny Tower, which was a year and a half in the making:

The push-button mechanism, which “works just like the extendable handle on checked travel luggage,” is probably my favorite part of the design. 

I’m also impressed with the small footprint, though I do wonder about the stability. They mention that the part of the stand that your laptop sits on is covered in an anti-slip material made by 3M, and I assume there’s something similar on the underside of the base.

While the Tiny Tower is expected to retail for $ 168, the early bird specials are going for as low as $ 69. At press time Cramsie and Anhtuan had garnered $ 15,773 in pledges towards a $ 65,000 goal, with 28 days left to pledge.


Core77

Cats Can Finally Destroy Priceless Artwork With These Masterpiece Scratching Posts

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Cats like to scratch stuff. It’s what cats do. Sometimes it’s your sofa. Other times it’s your face. You just never know with cats. But if it’s expensive or important, chances are that your cat will want to scratch it. This rule also applies to priceless paintings.

h/t: boredpanda

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But if you’re a feline-loving art aficionado then don’t despair because help is at hand in the form of these Copycat Art Scratchers. They’re designed for pet label Lord Loud by interior designer Erik Stehmann, who got his inspiration from the time his own cat attacked one his embroidered paintings.

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They’re made using the same sisal fabric that you’ll find on traditional scratching posts and they come in three designs (Vermeer’s Girl With a Pearl Earring, da Vinci’s Mona Lisa, and de Heem’s Still Life with Flowers). They’re sure to keep your cat entertained and your art collection intact.

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Design You Trust. Design, Culture & Society.

Will Porn Finally Make Virtual Reality Popular?

Virtual Reality is well-established in the cultural consciousness thanks to generations of sci-fi but it’s taken ages for the technology to get traction IRL. Thanks to recent leaps in affordability and portability, content producers are taking the intimate immersive tech to its only natural conclusion: using it to look at people doing sex. Now what once sounded like a ’90s nerd fantasy or deep web specialty interest may change the way all kinds of consumers interact with their media, and themselves.

The popularity of Oculus Rift is still rocketing, Sony and HTC are going hard on their own VR headsets, and since most of us carry tiny video machines in our pockets, options like Google Cardboard make the bar for entry to Virtual Realities surprisingly low. With investors like Google and Microsoft taking the platform seriously it’s harder to write it off as a fad, but what we’ll actually use VR for in the future is unclear even to early adopters. This is a big reason the porn industry’s interest in it is interesting.

I’m like a beautiful stallion!

Porn has been known to make or break media platforms. When porn producers backed VHS over Betamax, it stuck. Ditto with Blu-ray. Even the advent of cable TV had smut-makers to thank for its pay-worthy content. No matter how you feel about it politically, porn is a massive and innovative industry. When adult media companies start to invest time and energy in a certain new medium, it’s a bid of confidence. And when a traditional porn company dedicates all of its production to the new platform, it’s worth taking note. As of now, dozens of companies are producing VR content on a regular basis, and several have been for years—Barcelona’s BaDoink has gone fully VR.

Reporters tried out this racy new content at this year’s CES and the AVN Expo, to generally positive results. Among the normally optimistic but cautious tech talk there were mentions about how “visceral” and “crazy realistic” it is, how it’s the “obvious future” of the industry, and that “porn will never be the same.” Most popular were the first-person POV videos, where you take on the view and body of an actual porn star for the duration of a scene. For many, the feeling of inhabiting another person’s body in a hyper-real, intimate, explicit and human-scale scene was startling… then intriguing. Not only is the content just plain bigger than on a standard computer screen, you get the sensation of having a new porn-ready body (abs, boobs, whatever you choose) as it’s put to professional use.

Man, I’d look good with boobs.

The VR porn out there now is both traditional and high-tech. HoloGirlsVR offers 180 degree Point of View options with real actors and companies like Holodexxx are offering 360 degree environments and customizable CG characters. Big names like Naughty America and Kink are trialling production for both traditional, alternative, and kink content. There is enough being made that VR-specific content aggregators like VRSmash and SexLikeReal have sprung up online, and cater to multiple different viewing systems, and all kinds of viewers.

In them, the field of view is often limited, and in live-acted videos your movements don’t affect the action. But in the case of a sitting or prone viewer, this doesn’t seem distracting. Unlike in other VR applications, moving around to explore really isn’t the point with porn. Which isn’t to say exploration is unlikely. Because the only limit on who you can “be” is set by the content available, some viewers believe experiencing the POV of people of other genders or sexual orientations could have a humanizing effect you don’t get in standard porn. The intimacy of the view could even allow for more comfort in personal exploration in general.

Ladies watch porn too, go on brush ya browser off.

But will “normal” people buy a fancy headset just for porn? And does this mean the future of porn will be interactive? Not necessarily, on either count. Many big hitters in the tech world believe that passive media are on the rise in general, and that interactive gaming and entertainment will soon be eclipsed by individual viewing experiences. William Rhys Dekle, senior director at Microsoft Game Studios has said “I think that in the next 10 years, the major changes we will see will be different forms of passive entertainment.” Many professional futurists, like author Neil Stephenson (also a proponent of VR), share this view. Trends in the popularity of professional gaming as entertainment certainly support it. 

Other forward-looking tech folks think VR will be the thing to replace personal computing, or even smartphones. These claims are harder to sell, but sea change or not VR is estimated to be a $ 120 billion industry by 2020, and at least $ 20 billion is projected to come from porn.

So visionaries want our lives wrapped in VR, and VR porn wants us wrapped in new selves. Which wouldn’t necessarily be bad. As Will Fulton at Digital Trends noted, “In addition to opening up whole new avenues of kink, the ability to viscerally inhabit bodies unlike our own has compelling implications for how VR experiences could be used to cultivate empathy.” But not everyone is so optimistic. Like other types of porn, the VR version can be seen as an extremely isolating way of experiencing intimacy—literally cutting you off from the world around you, and can function to reinforce unrealistic norms around bodies and sex. At this stage it’s unclear whether or not a VR environment will intensify any of these existing concerns.

Sleek, inviting, sssexy.

The tech issues are simpler. The interface itself is still pretty encumbered. You wear a bulky blinding headset, use headphones, have to run a couple programs, stay clear of the corresponding wires, and download rather than stream your content. If the Kinect had issues getting buy-in because people didn’t want to look silly, will people be likely to don weird headgear just for an immersive erotic thrill? And speaking of that “immersive” experience, how will the sensory isolation relate to the desire for privacy? While it might be easier to hide what you’re currently looking at, it might be easier to get walked in on once you’re plugged in and going to town. Weirder looking sex toys exist, but as it stands streamlining will be helpful.

Visionaries want our lives wrapped in VR, and VR porn wants us wrapped in new selves.

Other technologies currently in development may make this kind of viewing experience even more compelling. Projects like Ultrahaptics are working on bringing haptic feedback and tactile sensation to VR. While it’s still in the works, results are suggesting that simulated physical sensations to compliment interactive visuals might not be too far off. Immersive porn you “act” in and can feel? That could get pretty intense.

How long until there’s VR porn of people using VR porn? 

If the concerns around isolation and self-consciousness are justified, the real/virtual blend of Augmented Reality might be the real goal, rather than full Virtual Reality. The use of total environments in VR makes for a compelling escape, but projecting content into real life and surroundings can give viewers a greater sense of believability and control. Plus AR tech is well on its way. Anyone with Snapchat has seen trivial augmentation in action, Pokemon Go is gameifying it in a handheld capacity, and brands like Microsoft are exploring its potential with serious tools like the HoloLens. While reviled, Google Glass already proved how much visual input we can fit into tiny wearables. Could the future of porn be a blended experience bringing actors and scenes into “real” personal spaces? Maybe AR would make shared viewing feasible?

As the high-tech sex entertainment industry develops, it’ll be interesting to consider where the questions of good design come in. Is VR an intimacy tool that responds to the needs of users, or does its complexity detract from its value? Are we more likely to see VR (or AR) adopted through better wearables, or implants, or other environmental design… like the TV room in Farenheit 451? 

Are you turned off by the idea, or is this a step towards that jetpack/flying car/hoverboard/hot android you dream of?

This post is part of the Core77 Sex-tacular, our editorial series exploring the myriad ways that technology and design are shaping the future of intimacy and sex.


Core77

Will Porn Finally Make Virtual Reality Popular?

Virtual Reality is well-established in the cultural consciousness thanks to generations of sci-fi but it’s taken ages for the technology to get traction IRL. Thanks to recent leaps in affordability and portability, content producers are taking the intimate immersive tech to its only natural conclusion: using it to look at people doing sex. Now what once sounded like a ’90s nerd fantasy or deep web specialty interest may change the way all kinds of consumers interact with their media, and themselves.

The popularity of Oculus Rift is still rocketing, Sony and HTC are going hard on their own VR headsets, and since most of us carry tiny video machines in our pockets, options like Google Cardboard make the bar for entry to Virtual Realities surprisingly low. With investors like Google and Microsoft taking the platform seriously it’s harder to write it off as a fad, but what we’ll actually use VR for in the future is unclear even to early adopters. This is a big reason the porn industry’s interest in it is interesting.

I’m like a beautiful stallion!

Porn has been known to make or break media platforms. When porn producers backed VHS over Betamax, it stuck. Ditto with Blu-ray. Even the advent of cable TV had smut-makers to thank for its pay-worthy content. No matter how you feel about it politically, porn is a massive and innovative industry. When adult media companies start to invest time and energy in a certain new medium, it’s a bid of confidence. And when a traditional porn company dedicates all of its production to the new platform, it’s worth taking note. As of now, dozens of companies are producing VR content on a regular basis, and several have been for years—Barcelona’s BaDoink has gone fully VR.

Reporters tried out this racy new content at this year’s CES and the AVN Expo, to generally positive results. Among the normally optimistic but cautious tech talk there were mentions about how “visceral” and “crazy realistic” it is, how it’s the “obvious future” of the industry, and that “porn will never be the same.” Most popular were the first-person POV videos, where you take on the view and body of an actual porn star for the duration of a scene. For many, the feeling of inhabiting another person’s body in a hyper-real, intimate, explicit and human-scale scene was startling… then intriguing. Not only is the content just plain bigger than on a standard computer screen, you get the sensation of having a new porn-ready body (abs, boobs, whatever you choose) as it’s put to professional use.

Man, I’d look good with boobs.

The VR porn out there now is both traditional and high-tech. HoloGirlsVR offers 180 degree Point of View options with real actors and companies like Holodexxx are offering 360 degree environments and customizable CG characters. Big names like Naughty America and Kink are trialling production for both traditional, alternative, and kink content. There is enough being made that VR-specific content aggregators like VRSmash and SexLikeReal have sprung up online, and cater to multiple different viewing systems, and all kinds of viewers.

In them, the field of view is often limited, and in live-acted videos your movements don’t affect the action. But in the case of a sitting or prone viewer, this doesn’t seem distracting. Unlike in other VR applications, moving around to explore really isn’t the point with porn. Which isn’t to say exploration is unlikely. Because the only limit on who you can “be” is set by the content available, some viewers believe experiencing the POV of people of other genders or sexual orientations could have a humanizing effect you don’t get in standard porn. The intimacy of the view could even allow for more comfort in personal exploration in general.

Ladies watch porn too, go on brush ya browser off.

But will “normal” people buy a fancy headset just for porn? And does this mean the future of porn will be interactive? Not necessarily, on either count. Many big hitters in the tech world believe that passive media are on the rise in general, and that interactive gaming and entertainment will soon be eclipsed by individual viewing experiences. William Rhys Dekle, senior director at Microsoft Game Studios has said “I think that in the next 10 years, the major changes we will see will be different forms of passive entertainment.” Many professional futurists, like author Neil Stephenson (also a proponent of VR), share this view. Trends in the popularity of professional gaming as entertainment certainly support it. 

Other forward-looking tech folks think VR will be the thing to replace personal computing, or even smartphones. These claims are harder to sell, but sea change or not VR is estimated to be a $ 120 billion industry by 2020, and at least $ 20 billion is projected to come from porn.

So visionaries want our lives wrapped in VR, and VR porn wants us wrapped in new selves. Which wouldn’t necessarily be bad. As Will Fulton at Digital Trends noted, “In addition to opening up whole new avenues of kink, the ability to viscerally inhabit bodies unlike our own has compelling implications for how VR experiences could be used to cultivate empathy.” But not everyone is so optimistic. Like other types of porn, the VR version can be seen as an extremely isolating way of experiencing intimacy—literally cutting you off from the world around you, and can function to reinforce unrealistic norms around bodies and sex. At this stage it’s unclear whether or not a VR environment will intensify any of these existing concerns.

Sleek, inviting, sssexy.

The tech issues are simpler. The interface itself is still pretty encumbered. You wear a bulky blinding headset, use headphones, have to run a couple programs, stay clear of the corresponding wires, and download rather than stream your content. If the Kinect had issues getting buy-in because people didn’t want to look silly, will people be likely to don weird headgear just for an immersive erotic thrill? And speaking of that “immersive” experience, how will the sensory isolation relate to the desire for privacy? While it might be easier to hide what you’re currently looking at, it might be easier to get walked in on once you’re plugged in and going to town. Weirder looking sex toys exist, but as it stands streamlining will be helpful.

Visionaries want our lives wrapped in VR, and VR porn wants us wrapped in new selves.

Other technologies currently in development may make this kind of viewing experience even more compelling. Projects like Ultrahaptics are working on bringing haptic feedback and tactile sensation to VR. While it’s still in the works, results are suggesting that simulated physical sensations to compliment interactive visuals might not be too far off. Immersive porn you “act” in and can feel? That could get pretty intense.

How long until there’s VR porn of people using VR porn? 

If the concerns around isolation and self-consciousness are justified, the real/virtual blend of Augmented Reality might be the real goal, rather than full Virtual Reality. The use of total environments in VR makes for a compelling escape, but projecting content into real life and surroundings can give viewers a greater sense of believability and control. Plus AR tech is well on its way. Anyone with Snapchat has seen trivial augmentation in action, Pokemon Go is gameifying it in a handheld capacity, and brands like Microsoft are exploring its potential with serious tools like the HoloLens. While reviled, Google Glass already proved how much visual input we can fit into tiny wearables. Could the future of porn be a blended experience bringing actors and scenes into “real” personal spaces? Maybe AR would make shared viewing feasible?

As the high-tech sex entertainment industry develops, it’ll be interesting to consider where the questions of good design come in. Is VR an intimacy tool that responds to the needs of users, or does its complexity detract from its value? Are we more likely to see VR (or AR) adopted through better wearables, or implants, or other environmental design… like the TV room in Farenheit 451? 

Are you turned off by the idea, or is this a step towards that jetpack/flying car/hoverboard/hot android you dream of?

This post is part of the Core77 Sex-tacular, our editorial series exploring the myriad ways that technology and design are shaping the future of intimacy and sex.


Core77

Finally: A Retailer That Only Sells Things That are Built to Last

I am so sick of the fact that we must constantly buy things, throw them out and buy new ones. I can’t stand the appliance that breaks, the cheaply-made tool that fails, the object that’s suddenly rendered entirely useless because one small plastic irreplaceable hinge has failed.

Tara Button is sick of it, too, and resolved to do something about it. Button ditched her career in advertising to start Buy Me Once, an online retailer that searches far and wide to find manufacturers who actually build things that were made to last.

“In a world where we build satellites and send people to space, we can make a kettle that doesn’t break after three years,” Button told Mother Nature Network.

[And yet] we haven’t been able to find a Buy Me Once electric kettle. The guarantees from the companies are really short, and online reviews say they all break really soon. For me, that’s not good enough…. There used to be kettles that lasted longer. If you find a kettle from the 1950s, they often still work. That kind of thing gets my goat.

While UK-based Button hasn’t been able to find a kettle yet, she has found other objects to populate eight current categories: Clothes, kitchenware, shoes, furniture, toys, accessories, tools and beauty products. (And she’s looking for more, soliciting suggestions here.)

The Buy Me Once website has also started an Articles & Tips section, featuring hints on how to reduce your possessions and advice for how to make the objects you do own last longer. Thus far the section is sparsely populated—it seems it just went live in December—but hopefully it will grow in density, even as the amount of things you must buy over and over again will hopefully reduce.


Core77

Mini Clubman All4 finally released with all-wheel drive

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The Mini Clubman All4 finally adds all-wheel drive to the brand’s practical hatchback.

Continue reading Mini Clubman All4 finally released with all-wheel drive

Mini Clubman All4 finally released with all-wheel drive originally appeared on Autoblog on Tue, 19 Jan 2016 18:00:00 EST. Please see our terms for use of feeds.

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Do we finally know which hybrid hypercar is fastest?

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The Ferrari LaFerrari, McLaren P1, and Porsche 918 all line up on the same track, at the same day, with the same driver behind the wheel. Which is fastest?

Continue reading Do we finally know which hybrid hypercar is fastest?

Do we finally know which hybrid hypercar is fastest? originally appeared on Autoblog on Sat, 10 Oct 2015 19:07:00 EST. Please see our terms for use of feeds.

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Xcar tests Cayman GT4, wonders if it’s finally knocked off big brother

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The Porsche Cayman has been knocking on the 911’s door for years. With the new hardcore GT4, has the mid-engine coupe beat its rear-engined older brother?

Continue reading Xcar tests Cayman GT4, wonders if it’s finally knocked off big brother

Xcar tests Cayman GT4, wonders if it’s finally knocked off big brother originally appeared on Autoblog on Fri, 09 Oct 2015 20:01:00 EST. Please see our terms for use of feeds.

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Tesla Finally Launches Their Design-Packed Model X

Yesterday Tesla launched their highly-anticipated Model X, the design-packed SUV model whose features beggar belief. 

First off the 5,441-pound car is absurdly fast—the Performance model clocks 0-60 in 3.2 seconds—and powerful enough to tow 5,000 pounds. It’s got a 250-mile range and can carry seven people. 

The windshield—”the largest all glass panoramic windshield in production,” according to Tesla—is so damn big that it’s practically the roof.

So why did the Model X, first announced in 2012, take the company longer than they thought it would to produce? In a nutshell, because they designed some seriously awesome features—then had to figure out how to engineer them. Take the second-row seats, which are no mere bench; instead each of the three seats sit on their own “monopost” and can recline independently of the others. “The designers drew inspiration from high-end office chairs,” says Wired, “and admit they were, like the doors, a bitch to engineer.”

The doors they’re referring to are not the front doors, which open automatically as the driver approaches; that was presumably easy. They mean the rear “falcon wing” doors. These are brilliantly ergonomic: Getting in and out of the car is no longer a duck-head-and-twist affair, and parents can tend to children in the seats without needing to crouch. The articulating doors have sensors that can detect if a car or wall is next to you, and also measure the ceiling height of your garage, and the doors automatically adjust as they open to avoid hitting anything.

Speaking of not hitting things, an upcoming software upgrade–delivered OTA or “over the air,” naturally–will confer an autopilot function that allows the car to drive itself on highways. Collision avoidance is, naturally, built-in.

Cabin air is scrubbed by a “medical grade HEPA filter” that can be thrown into, get this, a “bioweapon defense mode that creates positive pressure inside the cabin to protect occupants.”

“I think we got a little carried away with the X,” Tesla CEO Elon Musk told Reuters. “There is far more there than is really necessary to sell a car. And some of the things are so difficult, they make the car better but the difficulty of engineering those parts is so high.”

That explains why the Model X missed its original launch date of 2013, and revised launch date of 2014. But it’s here now, and even if it’s late, it’s early: Would-be luxury electric SUV competitors Audi and Porsche won’t have comparable vehicles market-ready for another three years.

And if an electric Tesla appeals to you but the Model X’s $ 132,000 to $ 142,000 price is out of your range, fret not: By 2017 the company is planning to roll out their entry-level, $ 35,000 Model III.

Here’s some video of the launch, containing a brief clip of the falcon wing doors in action:


Core77